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Simcity 4 mods that you need
Simcity 4 mods that you need











simcity 4 mods that you need
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If you screw up your own beloved game series, there are countless other smaller studios who can do what you do better, given that they’re free of huge sales expectations and the need to insert things like online requirements or nickel-and-dime DLC. I think the lesson is clear for big studios.

simcity 4 mods that you need

The same could be said of Cities: Skylines, or at least if SimCity did what it was supposed to do, this game wouldn't have made this much of an impact. The initial failure of Diablo 3 helped to give Path of Exile a fanbase looking for an alternative more connected to the roots of the series. Enter Path of Exile, with a much darker overall tone, a ridiculously huge skill tree, and a microtransaction system that players appreciated far more than D3’s Auction House. D3 was criticized for everything from a too-bright color palate to a skill system that took a huge amount of complexity out of the game. The other most notable example of this phenomenon would probably be Path of Exile, the hardcore dungeon crawler that was everything Diablo 3 was not (at least at launch).

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It’s interesting, as Cities: Skylines continues a trend of smaller studios trying to make a game from a series that a bigger studio screwed up. Also helping matters is a $30 price point, $40 for a deluxe edition, a far cry from the usual $60 sticker of big studio games, yet it doesn't feel like the game is lacking in very many areas at all (it needs more catastrophic disasters, perhaps). And among its own “scene,” compare 250K Skylines sales to 146,000 copies of DayZ which were sold on day one. This isn’t quite a SimCity level launch, as that game sold 1.1M copies in the first two weeks, and it’s unlikely Cities: Skylines will hit that mark, but the fact that it could be anywhere near it is impressive enough. We knew that we had a great game on our hands and so to be able to continue to provide fans of the game with a multitude of new content for it going forward is fantastic.” For a small game from a not-huge studio, those are impressive numbers.ĬEO of Paradox Interactive Fredrik Wester made a statement on the sales: “We would like to offer our deepest and heartfelt thanks to the community for their passionate support and to let them know that we are committed to supporting this wonderful game for years to come, in the same way that we have for our Crusader Kings and Europa Universalis communities. In a relatively sleepy March in the gaming industry, Skylines is turning out to be one of spring’s biggest success stories, with 250,000 copies sold in the first 24 hours of release.

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It’s an open, mod-friendly, offline-capable city simulator that practically feels like Maxis itself made it. The game exists as an answer to everything SimCity got wrong.













Simcity 4 mods that you need